PC Graphics Test
Question: 1
What is meant by the term
fog?
a. The mixing of an image
with a fixed color that thickens as the image's pixels get further away from
the viewpoint.
b. A special type of channel
used in graphics software for saving selections.
c. a
technique of blending bitmap-based images and text to reduce the stair-stepping
or jagged appearance. (Answer)
d. The relationship of an
image's width to height or its proportions.
Question: 2
In a 3-D graphics
environment, the process of subdividing a surface into a mesh of smaller shapes
that are easy to analyze is known as:
a. Anti-aliasing
b.
Tessellation (Answer)
c. Blending
d. Texture mapping
Question: 3
The serial execution of the
processes applied to geometric primitives (text, lines, polygons, curves, and
surfaces) in a graphics package to produce two-dimensional output is called
its:
a. Execution LIFO stack
b. Graphical modeling
c. Transmogrification
d. Rendering
pipeline (Answer)
Question: 4
What is meant by the term
auto trace?
a. A part of off-screen
memory that holds the distance from the viewpoint for each pixel, the Z-value.
b. A
programmed function in illustration software that converts raster graphics into
vector graphics whereby paths are created along the edges of a scanned image. (Answer)
c. A process of removing
hidden surfaces by sorting polygons in back-to-front order prior to rendering.
d. Areas in an image with a
blocky or blotchy appearance.
Question: 5
Which of the following is the
most commonly used lighting model?
a. Xerxes (Answer)
b. Z-buffering
c. Texture mapping
d. Phong
Question: 6
What does the term
"flythrough" imply?
a. A series
of mathematical operations that act on output primitives and geometric
attributes to convert them from modeling coordinates to device coordinates. (Answer)
b. A memory buffer used to
hold one line of video.
c. Displayed representation
of a scene or an object that appears to have three axes of reference: height,
width, and depth (x, y, and z).
d. A type of animation in
which the camera moves around a scene, rather than objects moving in front of a
stationary camera.
Question: 7
Which of the following
polygon meshes is most commonly used in mesh modeling because its input data
are more readily acceptable to modern hardware?
a. Vertex-vertex mesh
b. Winged-edge mesh
c.
Vertex-face mesh (Answer)
d. Quad-edge mesh
Question: 8
Which of the following
techniques reduces the appearance of jagged edges of lines and edges in raster
graphics?
a. Warnock space subdivision
b. Depth sort
c. Gouraud shading
d.
Anti-aliasing (Answer)
Question: 9
The vector-graphics package
that was developed by Microsoft is:
a. Draw
b. Inkscape
c. Illustrator
d. Visio (Answer)
Question: 10
Which one of the following
formats would provide the least amount of pixelation when its dimensions are
scaled (magnified) in size?
a. JPEG (Answer)
b. TIFF
c. PNG
d. EPS
Question: 11
What does the term
"depth sort" imply?
a. To convert an image or
signal into digital code by scanning, tracing on a graphics tablet, or using an
analog to digital conversion device.
b. An
algorithm for creating a hidden-line drawing of polygon data sets by drawing
the polygons from the most distant to the closest, in order. (Answer)
c. The simulation of a
continuous-tone image (shaded drawing, photograph) with dots.
d. In computer graphics, a
particular shade or tint of a given color.
Question: 12
Which of the following
rotation techniques gives the best results?
a. Euler
angles (Answer)
b. Axis-angle
c. 3 by 3 matrix
d. Quaternions
Question: 13
Which one of the color
parameters measures how far away the color is from gray?
a. Hue (Answer)
b.
Saturation (Answer)
c. Brightness
d. Gamut
Question: 14
A process in 2-D computer
graphics whereby a closed vector path is used to mask (block) parts of an image
is known as:
a. Double
path (Answer)
b. Palletized path
c. Keying path
d. Clipping path
Question: 15
Which of the following is/are
typical steps in a graphical pipeline that converts three-dimensional objects
for two-dimensional display or printing?
a. Hidden line/hidden surface
removal (HLHSR)
b. Rasterization
c. Viewport mapping and
clipping
d. Writing
to the framebuffer (Answer)
Question: 16
In computer graphics, when a
line or object is moved where one end or point stays fixed in position is
termed as:
a. Perfect banding
b. Rubber banding
c. Print
banding (Answer)
d. Saddle banding
Question: 17
The number of bits per pixel
typically used for the color depth to be described as being a truecolor format
is:
a 4
b 16
c 24 (Answer)
d 36
Question: 18
ln computer animation the
entire frame is redrawn for each frame What of the following would reduce
flicker between frames
a Surface removal
b
Phong shading
c
double buffering (Answer)
d
Interpolation
Question: 19
Which of the following colors
belong to the most common three-color additive color model used in video
displays or otherwise used to describe the physical concepts involved?
a
Red (Answer)
b
Magenta
c
Yellow
d
Green (Answer)
Question: 20
Bitmapped graphics are also
known as:
a Vector graphics
b
Raster graphics (Answer)
c Line work
d Ray tracing
Question: 21
Which of the following raster
graphics editors used to process digital graphics and photographs is/are open
source, instead of being proprietary?
a Photshop
b
Paint Shop Pro (PSP)
c GIMP
(Answer)
d
Photoshop Element
Question: 22
In computer graphics, a
technique in which irregularities in shading are created for simulating rough
textures is called:
a Cosine mapping
b Bump
mapping (Answer)
c
Bleed mapping
d
Image mapping
Question: 23
Which of the following
graphical formats is/are always low-resolution (8-bit) bitmap graphics?
a JPEG
b GIF
(Answer)
c TIFF
d SVG
Question: 24
Which of the following colors
belong to the standard four-color subtractive color model used in color
printing or otherwise used to describe the printing process?
a. Red
b. Magenta
(Answer)
c. Yellow
(Answer)
d. Green
Question: 25
Which one of the following
graphics standard specifications is the main competitor to Microsoft's Direct3D
(the 3D graphics API within DirectX)?
a. OpenGL
(Answer)
b. PHIGS
c. X 11
d. IRIS GL
Question: 26
Which of the following is/are
basic phases of creating 3-D computer graphics?
a. 3-D modeling
b. 3-D rendering
c. Transmogrification
d. Computer animation
Question: 27
When considering illumination
from light sources, which of the following types of light sources has the same
intensity in all directions:
a. Point source
b. Spot light
c. Parallel light
d. Specular
Question: 28
Another term for the video
output device for storing the graphic image as it is being formed and later
used for displaying the image is:
a. FIFO stack
b. Frame buffer
c. Flash drive
d. L3 cache
Question: 29
Images based upon geometric
elements, such as points, curves, and surfaces, that follow mathematical
equations are called:
a. Marques
b. Vectors
c. Knock-outs
d. Halftones
Question: 30
A technique for achieving higher
quality in lower-quality images is called __________. It takes advantage of an
optical illusion to simulate 24-bit quality with 8-bit or 16-bit images:
a. Dithering
b. 3-D pipeline
c. Interpolation
d. Surface removal
Question: 31
Which of the following file
formats are popular vector-graphics formats?
a. EPS
b. XLS
c. SVG
d. PDF
Question: 32
Select from the following
choices the one that most closely completes the Shannon sampling theorem:
"The ideal samples of a continuous function contain all the information in
the original function if and only if the continuous function is sampled at a
frequency ___________ the highest frequency in the function."
a. Equal to
b. Greater than twice
c. Greater than one-half
d. Less than one-half
Question: 33
Which of the following
statements about pixels are true? (Answer all that apply.)
a. A pixel has a dimension.
b. A pixel is a point.
c. Pixels are visible.
d. A pixel can have
coordinates.
Question: 34
Of the following, select all
of the techniques that could be employed in anti-aliasing:
a. Sinc-function filtering
b. Supersampling
c. Z-buffering
d. Flat shading
Question: 35
An image rendering process
that builds images based upon the propagation of light rays and the effects of
absorption, reflection, and refraction associated with the objects being
scanned is termed as:
a. Ray tracing
b. Grommets
c. Spread
d. Mask
Question: 36
_________ adds appropriately
colored pixels to an image to make it seem as though more colors were present
in the original.
a. Imposition
b. Logo
c. Dithering
d. Over print
Question: 37
What is meant by the term
crop?
a. In proportional spacing,
the tightening of space between letters to create a visually appealing flow to
the text.
b. The analysis of a picture
using techniques that can identify shades, colors, and relationships that
cannot be perceived by the human eye.
c. Changing or improving
graphics images, either interactively using a paint program or by using
software routines that alter contrast, smooth lines, or filter out unwanted
data.
d. Trimming or masking of
photos, graphics, drawings, or illustrations.
Question: 38
Which of the following are
common shading models?
a. Cortez
b. flat
c. Gouraud
d. Phong
Question: 39
The effect that occurs when
an object nearer to the viewport in 3-D space blocks (masks) another, more
distant object from view is called:
a. Depth
b. Cueing
c. Occlusion
d. Filtering
Question: 40
The process whereby a
specific key color (often blue or green) within an image is made transparent
when that image is mixed with another image is known as:
a. Graphic keying
b. Chroma keying
c. Shade keying
d. Scissors keying
Question: 41
Which of the following best
describes the term "vertex-vertex polygon mesh?"
a. A process by which color
information is interpolated across the face of the polygon to determine the
colors at each pixel.
b. A method of using two
buffers, one for display and the other for rendering.
c. The simplest mathematical
representation of a mesh, but which is not widely used due to the
lack of explicit face and edge information.
d. A method of increasing the
quality of a texture map by applying different-resolution texture maps for
different objects in the same image, depending on their size and depth.
Question: 42
Which one of the following is
a data structure used to organize objects within a space, which can be used in
hidden-surface removal and in ray tracing?
a. Patch mesh
b. Circular buffer
c. Binary space partitioning
(BSP) tree
d. Hash table
Question: 43
What is meant by the term
projection?
a. The process of mapping
three dimensional images to two dimensions for display.
b. An interpolation technique
used to remove texture distortion, stair casing, or jagged edges at the edges
of an object.
c. The part of the graphics
engine that draws 3-D primitives, usually triangles or other simple polygons.
d. Wrapping a texture image
onto an object to create a realistic representation of the object in 3D space.
Question: 44
What does the term
"jaggies" imply?
a. Image that continues from
one page of a publication across the gutter or spine to the facing page.
b. The stair-step effect seen
along curves and edges in text or bit-mapped graphics.
c. In halftone screens, a
measurement of resolution or detail.
d. A photographic proof made
from assembled (stripped) negatives.
Question: 45
What is meant by the term
rigging?
a. A combination of colors
that appear to have a stronger impact and highly visible look.
b. The area of the graphics
memory used to store the Z or depth information about rendered objects.
c. The process of linking a
3-D object, such as modeling a character, to its bone structure (skeletal
animation).
d. The process of applying a
texture to the surface of 3-D models to simulate walls, sky, etc.
Question: 46
The process of using an image
described in a vector-graphics format and converting it into a bitmapped image
as output on a display or printer, or as storage in a bitmapped file is known
as
a. Pixelation
b. Rasterization
c. Transmogrification
d. Animation
Question: 47
What is meant by the term
gradient?
a. A binary representation in
which a bit or set of bits corresponds to some part of an object such as an
image or font.
b. In computer graphics, a
curve that is generated using a mathematical formula which assures continuity
with other b-splines.
c. A color (or grayscale)
fill that gradually blends from one color to another, perhaps from light to
dark, for example.
d. In computer graphics, a
technique for simulating rough textures by creating irregularities in shading.
Question: 48
What does the term
"stroke weight" denote?
a A term that illustration software uses to specify the thickness of a line when drawing a path.
b A process where the software adds new pixels to an image based on the color values of the surrounding pixels.
c A term for the descriptive information embedded inside an image or other type of file.
d A measurement of the output quality of an image, usually in terms of samples, pixels, dots, or lines per inch.
a A term that illustration software uses to specify the thickness of a line when drawing a path.
b A process where the software adds new pixels to an image based on the color values of the surrounding pixels.
c A term for the descriptive information embedded inside an image or other type of file.
d A measurement of the output quality of an image, usually in terms of samples, pixels, dots, or lines per inch.
Question: 49
A modeling technique based
upon a formal grammar whereby complex shapes are recursively generated from
relatively simple procedures is termed as:
a Flush right
b Graftal
c Crossover
d Coated stock
a Flush right
b Graftal
c Crossover
d Coated stock
Question: 50
What does the term
"spline" imply?
a In computer-aided design, a smooth curve that runs through a series of given points.
b The smallest rectangular region of a picture or a frame buffer for which you can specify unique properties such as color and transparency.
c Simulating a condition or activity by performing a set of equations on a set of data.
d An interface that allows for the transfer of a digital video signal from a computer to a display, which increases the image quality and performance over a comparable analog system.
a In computer-aided design, a smooth curve that runs through a series of given points.
b The smallest rectangular region of a picture or a frame buffer for which you can specify unique properties such as color and transparency.
c Simulating a condition or activity by performing a set of equations on a set of data.
d An interface that allows for the transfer of a digital video signal from a computer to a display, which increases the image quality and performance over a comparable analog system.
Question: 51
_________ adds appropriately
colored pixels to an image to make it seem as though more colors were present
in the original.
a Imposition
b Logo
c Dithering
d Over print
a Imposition
b Logo
c Dithering
d Over print
Question: 52
What does the term
"bezier" imply?
a A measurement of printer resolution that defines how many dots of ink are placed on the page when the image is printed.
b The term that describes one way that illustration software may create curves and shapes by using control points and control handles.
c Special points placed around an active object that are used to manipulate the object when clicked and dragged with the mouse or other pointing device.
a A measurement of printer resolution that defines how many dots of ink are placed on the page when the image is printed.
b The term that describes one way that illustration software may create curves and shapes by using control points and control handles.
c Special points placed around an active object that are used to manipulate the object when clicked and dragged with the mouse or other pointing device.
d A graph
that depicts the tonal range of an image.
Question: 53
What does the term
"constraint" imply?
a A
graphics processing technique that simulates transparency or translucency for
objects in a 3D scene to create visual effects like smoke, glass, or water.
b The section of the graphics memory that stores the stencil data.
c A rule or condition that must be followed regarding how the individual objects within an graphic can or cannot move, such as a wrist having to be attached to both a hand and an end of the lower arm.
d Memory that is dedicated to the graphics processor and used to store rendered pixels before they are displayed on the monitor.
b The section of the graphics memory that stores the stencil data.
c A rule or condition that must be followed regarding how the individual objects within an graphic can or cannot move, such as a wrist having to be attached to both a hand and an end of the lower arm.
d Memory that is dedicated to the graphics processor and used to store rendered pixels before they are displayed on the monitor.
Question: 54
Which of the following vector
graphics editors used to process digital graphics is/are open source, instead
of being proprietary?
a
Illustrator
b
Visio
c
Flash
d
Inkscape
Question: 55
What is meant by the term
stroke?
a A reddish brown monochrome tint that gives the picture a warm, antique feeling.
b A term that illustration software uses to describe the width of a line in a path.
c A photograph whose edges fade out gradually.
d Copying a block of pixels from one place to another.
a A reddish brown monochrome tint that gives the picture a warm, antique feeling.
b A term that illustration software uses to describe the width of a line in a path.
c A photograph whose edges fade out gradually.
d Copying a block of pixels from one place to another.
Question: 56
Which of the following
rotation techniques gives the best results?
a Euler angles
b Axis-angle
c 3 by 3 matrix
d Quaternions
a Euler angles
b Axis-angle
c 3 by 3 matrix
d Quaternions
Question: 57
The first procedure in the
OpenGL pipeline is to transform a 3-D point that is defined in the object
coordinate system into the world coordinate system. This step has three
possible transformations: rotation, scaling, and translation. Which one of
those below is typically the correct order for executing these three
transformations?
a rotation, then translation, and then scaling.
b First scaling, then rotation, and then translation.
c First translation, then scaling, and then rotation.
d First scaling, then translation, and then rotation.
a rotation, then translation, and then scaling.
b First scaling, then rotation, and then translation.
c First translation, then scaling, and then rotation.
d First scaling, then translation, and then rotation.
Question: 58
Which of the following
graphic formats allow for animation?
a GIF
b JPEG
c TIFF
d PNG
a GIF
b JPEG
c TIFF
d PNG
Question: 59
Which of the following types
of reflection transmits light in all direction with the same energy?
a Specular
b Diffuse
c Gloss
d Retro reflection
a Specular
b Diffuse
c Gloss
d Retro reflection
Question: 60
In computer graphics, when a
line or object is moved where one end or point stays fixed in position is
termed as:
a banding
b Rubber banding
c Print banding
d Saddle banding
a banding
b Rubber banding
c Print banding
d Saddle banding
Question: 61
The rendering of
three-dimensional computer graphics often employs one or more approaches
to model a complex four-dimensional
a Kummer's function
b Reisz function
c Bidirectional reflectance distribution function (BRDF)
d Mittag-Leffler function
a Kummer's function
b Reisz function
c Bidirectional reflectance distribution function (BRDF)
d Mittag-Leffler function
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